Review: Dune by Frank Herbert
I just reread Dune, after a half century or more. Naturally I didn’t remember much, though a few items like the gom jabbar test had stuck. Herbert created an interestingly different world in Arrakis, the desert planet that was the only source of the crucial spice that conferred both long life and certain psychic powers.
Our aristocratic hero, Paul Atreides, is plunged into a
world of conspiracy and assassination from the start. I, as an ancient, probably feel significantly
more cognitive dissonance about a world where people still fight with swords
and knives despite the fact that interstellar travel has been mastered. Their quaint efforts at breeding better
humans also have a comically antediluvian quality.
Villains are caricatures of villainy and the mentats, supposed
deep thinkers, are more than a bit slow on the uptake.
So far as I can tell, the native desert dwellers of Arrakis,
the Fremen, are loosely based on Bedouin desert nomads of our own
planet. They have a somewhat interesting
culture.
Perhaps the most interesting characters in Dune are the
giant sandworms, which mostly travel underground, Tremors style, and
grow to the size of a battle cruiser despite a diet consisting mainly of mining
machines and mice. The Fremen have
learned to ride them.
Long, and occasionally slow, but a not too bad example of
the golden age of space opera.
Now in a major movie.
Haven’t seen it.
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